SteamWorld Quest: Hand of Gilgamech
SteamWorld Quest: Hand of Gilgamech is the latest entry into the SteamWorld series of games; A card-SteamWorld Quest: Hand of Gilgamech is the latest entry into the SteamWorld series of games; a card-based RPG that follows the story of a rag-tag bunch of Steam Bots in their quest to prevent the inevitable end of the world.
Chronologically set after the events of SteamWorld Heist, SteamWorld Quest takes place as a bedtime story being recounted to a young SteamBot by Sea Brass, a crew member of Piper Farraday’s. The tale is set in a land of magic, monsters and intrigue, and sees a group of unlikely heroes set off on a quest to defeat the merciless Void Army, all presented through charming, storybook-esque visuals.
Unlike traditional RPGs which feature an open-world setting, SteamWorld Quest follows a more structured Act and Chapter format, much like a book. Each Act is set in a different area and ends with a final boss battle. Players can choose to return to previously completed chapters to hunt for undiscovered loot or to power up their team. There were a couple of times I was required to return to a previous area for some level grinding, but the characters gain levels fairly swiftly so it didn’t feel like much of a chore. That’s not to say there isn’t a harder difficulty setting; you can freely switch at any point during play if it offers too much of a challenge.
For me, this meant I was able to simply enjoy the story. The characters are well written and each has their own quirks and personalities. Armilly is the rash fangirl knight who idolises old-school heroes, while Copernica is a book-smart alchemist. As you progress through the main story you’ll add more characters to your roster, and their personalities really shine through and play off one another.

The card-based battle system, while not a new idea, is an incredibly diverse and fun way to drive the core combat of the game. Each character has a deck of eight cards which the player can swap out while not in battle; new ones can be crafted or found, while existing ones can be upgraded to deal more damage or trigger additional effects.
There are three card types: strikes, upgrades and skills. Strikes are used as basic attacks and usually deal straight damage, while upgrades are used to apply buffs and healing to your characters as well as debuffs to your opponents. When using either of these card types you build up SP – Steam Power – which is needed to use skill cards. Skill cards are a mixture of offensive and defensive cards depending on their effect and require anything from 1 to 5 SP to be used.

You can play three cards per turn, with some abilities allowing you to play an extra, so choosing the right order is paramount to success. There’s a lot of tactical thinking behind playing each card, which adds to the enjoyment of each encounter. Chaining together three cards from the same character will result in a bonus chain attack combo card being played, the effects of which are determined by your equipped weapons. For example, one of Armilly’s chain attacks is to afflict your opponent with the lacerate status effect, which causes damage every time the enemy attacks.
And while the encounters are enjoyable to begin with, some of them did feel like a bit of a slog. Each battle could last anywhere from three to five minutes on average, with the party of heroes doing minimal damage each turn. With no abilities, that I found, to revive fallen comrades, I was relying on Galleo’s Mend ability fairly heavily. As the game progresses, however, this does level out. I would go as far as saying some of the later levels feel a little too easy.
If I had to pick one flaw with SteamWorld Quest, it would be that there isn’t enough of it. While not a short game by today’s standards – I completed it in just over ten hours – like the rest of the SteamWorld series, it left me wanting more. Truthfully, this is a testament to how good a game it really is. It’s enjoyable, quirky and well thought out.
During the later levels, you gain access to the Colosseum, a survival-style mode where you face off against waves of enemies to earn loot while dealing with various caveats in each battle, such as all combatants gaining weaknesses to all elemental damage. This can be accessed through the chapter select screen at any point and does extend the gameplay.






Excellent
Charming, colourful and addictive with fun characters and an enjoyable battle system
The Good
- Charming storybook presentation with likeable, well-written characters
- Fun and tactical card-based combat with plenty of deck variety
- Strong sense of charm and personality throughout the adventure
The Bad
- Some battles can feel slow and drawn out
- Later stages become a little too easy
- The overall adventure feels a bit too short