RETROspective Articles


Zombie Games - A RETROspective
Posted by: Daryll Marsh | 27 July 2017

Recently horror fans learned of the sad news that George A. Romero, the father of zombie films had passed away at the age of 77. We have Romero to thank for our idea of what a zombie is. Ask anyone young or old to do their best zombie impression, and they’ll groan and stumble along with arms raised just like the undead in Night Of The Living Dead. Romero’s body of work has had a huge impact on my tastes in movies, TV shows and of course video games. So, in memoriam of Romero’s passing, I thought I’d resurrect my semi-regular RETROspective column to share my zombie gaming highlights.


Ten games I wish I’d never bought - Part 2: Original IPs
Posted by: Daryll Marsh | 17 June 2017

Now that I’ve exorcised the demons of bad licenced games I’ve invested in, it’s time to do the same with some of the truly rotten original IPs. Again I’ve based the list on games that I’ve personally paid for, rather than those that were bought for me by loved ones. As you’ll see, just because an idea is original, it doesn’t mean it’s good. Also, it’s interesting to note that all bar one of the games on my list are from the last two console generations. Let’s delve in with what I consider to be some of my worst monetary decisions:


Ten games I wish I’d never bought - Part 1: Licensed Games
Posted by: Daryll Marsh | 10 June 2017

Everyone has their gaming regrets, and I’ve certainly had my fair share over the years. So I thought I’d share some of the turkeys that I’ve wasted hard earned cash on. Games that I tried to love, but were completely and utterly unplayable. Now, I wanted to give an unbiased cross-section of games, so I’ve divided my top ten into licenced games and original IPs. Also in the interest of fairness, I’ve omitted any games that I didn’t buy with my own money, so birthday and Christmas presents out of the picture. Without further ado, here are the worst five licensed games that I’ve had the displeasure of playing:


My Gaming Memories RETROspective Part I: The 80s
Posted by: Daryll Marsh | 18 May 2017

My last article based on hand-held gaming got me thinking of all the home games consoles I’ve owned over the years, and to say there were quite a few would be an understatement; so I thought the best way to share my gaming timeline would be to break them down by decade and some of the most memorable games I played on each system. Without further ado, let’s turn back the hands of time back to the eighties.


Gaming On The Go - A RETROspective
Posted by: Daryll Marsh | 23 March 2017

After a four-month layoff due a combination of heavy writer’s block and a stupidly busy winter holiday period, I thought now was the right time to bring back Glacier Gaming’s RETROspective series. My inspiration came from the release of the Nintendo Switch, which got me thinking about all the mobile gaming devices I’ve played over the years.


Video Game Peripherals - A RETROspective
Posted by: Daryll Marsh | 6 October 2016

Until very recently the best way to immerse yourself in a game the ability to use a peripheral – a device that was able to be connected to a computer or video game console, whilst not being an integral part of the machine. Throughout the years, peripherals have taken many shapes and forms. For this month’s RETROspective I thought I’d delve into my video gaming past and the add-ons I’ve used.


Basketball Video Games - A RETROspective
Posted by: Daryll Marsh | 6 September 2016

For this month’s RETROspective, I thought I’d focus on another passion of mine – basketball. I fell in love with basketball in the early nineties, when Michael Jordan led the Chicago Bulls to three straight NBA Championships. I played and watched basketball throughout my teens and well into my twenties, and as a gamer also played plenty of basketball video games.
The vast majority of the games I played were NBA licenced products, and in preparation for this article I forgot I’d played quite a few unlicenced basketball games as well. Due to ever changing rosters, a lot of the games became yearly releases; much like the football equivalents FIFA and Pro Evo.


Licenced Games - A RETROspective
Posted by: Daryll Marsh | 2 August 2016

Licenced video games, ones based on an established property in other media, have existed since the earliest days of video gaming. There is an obvious niche for licenced video games – fans of movies, cartoons, TV series and comic books have a desire to play as their hero (or heroine). Until very recently the amount of poor quality, downright unplayable licenced games far outweighed the few that could be considered classics. From E.T: The Extra-Terrestrial on the Atari 2600 to The Amazing Spiderman 2 on the PlayStation 4, poor quality licenced products have persisted through every console generation.


Interactive Movie Games - A RETROspective
Posted by: Daryll Marsh | 5 July 2016

For this month’s RETROspective, I thought I’d focus on another subject dear to my heart – interactive movie games. Ask any gamer what springs to mind when mentioning the genre, and you’ll generally hear a laundry list of negatives – grainy footage, quick-time events and linearity. These criticisms are actually the things I enjoy most about interactive movie games; I love getting caught up in the storylines and having clear objects, as I have the attention span of a hummingbird with open world games – obsessing over side missions rather than the main story, and forgetting the plot.


Wrestling Video Games - A RETROspective
Posted by: Daryll Marsh | 4 June 2016

Over the years there have been plenty of licensed and unlicensed wrestling games, both good and bad. In the early days of video games, grappling games were straight out button bashers; more recently they’ve morphed into a sports simulation; with counter moves, reversals, taunts in keeping with the real life product.


Ninja Video Games - a RETROspective
Posted by: Daryll Marsh | 25 April 2016

The recent release of Lince Work’s trailer for their upcoming third-person stealth adventure game Aragami got me thinking of all the ninja games I’ve played over the years, and raised the question in my mind: Is this the ninja stealth game we’ve (or should that be I’ve) been waiting for? The trailer grabbed my interest with the little things – using shadows to the protagonist’s advantage, using supernatural forces and the discreet flick of his blade to rid it of an enemy’s blood.