Child of Light Review

Posted by: Nick Phillips | 10 May 2014

Publisher:
Ubisoft

Developer:
Ubisoft Montreal, Ubisoft Massive, Ubisoft Ukraine, Ubisoft Bucharest

Release Date:
April 30, 2014 (World Wide), April 29, 2014 (World Wide on Wii U)

Player(s):
1 Player (2nd player can help)

Platform(s):
PC, PS3, PS4, Xbox 360, Xbox One, Wii U

Reviewed On:
PlayStation 4

The black queen has stolen the Sun, the Moon and the stars. This sentence is the start of what seems to be a fairy tail, one you would tell a child before bed to help sleep, or maybe keep up all night, depending on how you tell it.

You are Aurora, a princess who is brought to the kingdom of Lemuria through a magical mirror, and will stay there until she has recaptured the three sources of light to defeat the Black Queen and restore the kingdom to its former beauty. Needless to say this is not just any fairy tale, but one told through the eyes of Ubisoft, and presented in a stunning and captivating RPG, where conversation is rhyme and characters are far from the norm.


The mythical environments take you a very different adventure across a world of darkness where the inhabitants have been changed or corrupted by evil and you must bring back the light and learn all of its secrets. In the dark you are joined by a magical flame called Igniculus, who can lead the way with his blue flame and act as a second player in co-op and turn the tide of the battle in the active time battle system, which makes me nostalgic of the earlier Final Fantasy creations.

All of the controls are Intuitive and make the battles simple and unique depending on the party you choose to bring to each specific battle. The enemies you meet are all corrupted and dark; from vile wolves and evil tree men to dark dragons and towering rock monsters, all of which you can blind with Igniculus, your helpful, cheery blue flame, and slow the time it takes for them to reach an attack, allowing you to either dispatch the monsters or interrupt their attack long enough to get an extra swing.

The combat system is quite unique, it is essentially a moving watercolour landscape, designed precisely and flawlessly by Ubiworks. It makes you want to explore each and every corner of the land in search for secrets and stones with which you can use to make add-ons for your team. They all have their own abilities so mixing and matching then merging them takes time but this can be very rewarding and beneficial to any battle.

All in all this mythical land has had me drawn in and wanting more, a great story line that has been well thought through and implemented just right in the areas needed the most. The game will bring a smile to your face and leave you asking for more, but the story itself is tied up in to a neat bundle worthy of another chapter.

Child of light makes a strong point that games like these can still exist in times where the COD’s and MMO’s sit high upon their lofty pedestals and bring maybe more enjoyment, showing that the PlayStation isn’t just a graphical powerhouse meant to awe gamers with explosions and lifelike fire effects (though admittedly, I am impressed) but rather, show that there is more to the next gen consoles.







GREAT
The Good
The Bad
Child Of Light is a prime example of what we can expect of premium indie titles in the future. The bar has been set, lets hope its not too high.
This review is based on playing the PlayStation 4 version of Child of Light .


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